Here is a quick write up I did on how I got everything working. Thank you guys that did the trick!! It's working like a champ. if it is done this way, pitch bend will be linked globally(as it should be), instead of in just 1 plugin. right click the "pitch" knob and link that. the channel settings window is where pitch bend is assigned. the vst plugin interface, and the channel settings window. you double click the plugin in the step sequencer. its part of the plugin wrapper, called "channel settings". Hello, just to clarify, the person is looking for the pitch bend effect, which is not a plugin setting. There you can right click the control of your choice and select Then, in the Samplebrowser, it should open a list with all available Some plugins don't have the "Link to controller" in the right clickīut instead click on the down-arrow in the top left of the plugins Just accept and it's linked.ĭifferent thing with VST, but only a little. Once in there, move your knob, then the value should change to the The option is "Link to Controller", its in almost every control's Dont hesitate to start n bump a post on the forum on the topic if you need help. Then in FL Studio select the WINEASIO driver. Then when doing the "regsvr32 wineasio.dll" as stated in the wineasio README you have to put the WINEPREFIX command in front (especially if you have wine installed): WINEPREFIX=/home/user/.cxoffice/flbottle/ regsvr32 wineasio.dllĪfter succesfully implemented wineasio, you only have to use winecfg and select ALSA as the ONLY soundserver. IMPORTANT: you probably have to take the generated wineasio.dll and copy it into the /windows/system32 folder of your FL bottle. (As its listed under 3rd Party devel tools)Īlso required for compiling is the wine-dev and libjack-dev.įurther Instructions will be included in the winasio source code. You will have to create an account at Steinberg to get it. The you still might have to patch the FL Studio output to the jack input, which can easily be done via the connect panel in qjackctl.įor Compiling the Wine-Asio Driver you will need the asio.h file out of the Asio SDK, which is not under any free licence. Be sure to configure and start the jackd BEFORE launching FL Studio. It will provide you with the jackd sound server deamon (if your distro solves dependencys automaticly, other wise you have to get jackd seperate) and a jack interface. If not in your Distros Repository, get qjackctl source here:įor a decent jack interface get the qjackctl package. If not in your Distros Repository, get jackd source here: (Wineasio will send it sound over jackd, so jackd will be required!)įor 64bit users it might not work, instead use this version:įor Debian/Ubuntu users there is a deb file availiable:ĬAUTION! The deb file is most certainly out of date and maybe not functional on 32bit systems, as i have not tested it yet. If you cant get it to run in CX try it in Wine first and see how it works. Either try to lower it to the cpu max via the setup-panel or, if it isnt low enough, try installing WINEASIO, this will give you a fully implemented Asio Driver in Wine. A problem running FL Studio via CX is often the high latency.
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